For this essay you are required to apply the Sender Receiver Model (SRM model) (that is the broadcast \r\nmodel) to the topics of race, gender or power within a particular period in time. I want you to focus on a \r\nparticular event (or period) in history and use the SRM to explain the significance of a particular broadcast \r\ntechnology at a particular moment in time.\r\nThis exercise is designed for you to explore, research, understand and write about the importance of \r\nbroadcast. Some of the content associated with later weeks may help you undertake research for this \r\nproject. \r\nIt is important that you choose an example that helps you explore your topic. This will help in terms of \r\nyour research and also to focus your work. \r\nWe recommend you use the library website to find readings since a Google search will not find the best \r\nsources for an academic essay. Google Scholar (http://scholar.google.com.au/
What are the kinds of things Trump is doing that we could consider within the sender receiver model. What about Trump’s representation as classically American and John Oliver’s chrome plugin ‘the Drumfinator. How can we understand these within the sender messqage receiver model?\r\n\r\n
What about the rape case that there were links for in the week 5 material. How can we use the sender message model here?\r\n\r\n
In the exercise on vUWS on shopping for a gift for a 5 year old how can we use the sender message receiver model to examine this? What doesn’t the SMR model provide for here. One example I used was a pole dancing doll toy. What happened around this? Can we examine a female gamers choice of avatar through the transmission model. In this regard you may wish to use a personal example – that is think about the different reactions to what is broadcast, what is noise here? What is feedback?\r\n\r\nThink about how we could understand what is happening with the game Superbetter (or think about this) through the lens of the transmission model. Who is the sender? The receiver? What is the objective of the sender in sending the message? How is this different to the way we traditionally think about games and gaming? What other games are like this? How might we potentially use games to achieve personal, social, cognitive, or societal outcomes? What is the role of feedback here? What could we conceptualise as noise here.\r\n\r\nAims/Objectives\
• To support students to apply the knowledge they have learnt and to identify real world examples of \r\nthis knowledge.\r\n
• To develop academic literacy reading, research and writing skills.\r\n
• To develop technology capabilities (blogging skills).\r\n
• To increase awareness and knowledge of the history of the communications field and how to carry \r\nout effective research in this field. \r\n\r\nStart the essay with the example so it gives a direct answer. \r\ngoing back to referring to this example and using it throughout your essay. \r\n\r\nAttach everything to that example. \r\n\r\n\r\nUse your theory as your own, not the scholars view of the theory. \r\nUse the theory from your own perspective your own point of view on the theory. \r\n\r\nYou are using the model, not the people you are studying. \r\nFrame things through your point of view, you are discovering senders, you are discovering recovers you are discovering noise. \r\n\r\nHave your own opinion through the essay, say your perspective. \r\n\r\nYour essay must be submitted as a blog post type style.