What protocol do you think video game programmers would use UDP or TCP?

Question:

What protocol do you think video game programmers would use UDP or TCP? Why do you think the game uses one or the other protocols? Give details!

Solution Preview:

Introduction

Video game programmers need to select the type of protocol for developing a game. There are two different sockets available i.e. TCP/ IP and UDP. Both the sockets differ in properties as listed below

TCP

  • Connection based
  • Data is automatically divided into packets
  • Efficient flow control
  • Reliable
  • Guarantee order of data
  • Easy to use
  • No reliability
  • Connection less
  • Data ordering is not guaranteed
  • No control over data flow
  • Data needs to divided manually into packets

UDP

Based on properties, a programmer can choose both the protocols as per his requirements and expectation of game but UDP is always preferred by the programmers for games. There are number of reasons for this selection as TCP reliability and guarantee does not suit the programming environment.

Reasons for TCP is bad with video games

TCP can make the gaming environment poor: TCP can make the gaming environment poor in multi-player programming environment as TCP will break data into small packets and can decide that data will be sent only enough data is buffered so that a reasonable size packet can be built. This can make response time delayed which is not expected in gaming environment.

TCP second quality of reliability of data to be in order can also prove a curse as if TCP detect a packet is loss; the lost packet is resented to other machine. The receiver will discard the duplicate packets and packets are re-sequenced for reliability and ordered response. This will delay the response to a minimum of 1/5th of a second to maximum 1/2 of second.

So, TCP must not be used in such environment as every action has to be stopped and wait until the lost packets are sent and ordered.

When a programmer can choose TCP

TCP is only suited for games where there are not any real time constraints and also receiving the latest data straight is not a necessity for the game to work, TCP is a good option.

WHY UDP

  • UDP is best to use with gaming environment due to following reasons
  • UDP does not delay in data transfer for connection establishment
  • Since UDP does not track any connection control parameters so number of active clients can be supported than TCP
  • UDP has less bytes overhead than TCP
  • No delay due to packet loss which can be 1/5th of a second to maximum of ½ of second
  • UDP support multicast and broadcast whereas a TCP does not

What We Offer:
• On-time delivery guarantee
• PhD-level professionals
• Automatic plagiarism check
• 100% money-back guarantee
• 100% Privacy and Confidentiality
• High Quality custom-written papers

find the cost of your paper

It has become fashionable to attempt to achieve intelligent behavior in AI systems without using propositional representations. Speculate on what such a system should do when reading a book on South American geography

In considering the distinction between knowledge and belief in this book, we take the view that belief is fundamental and knowledge is simply belief where the outside world happens to….

Write a function with which you can calculate numerically the integral of a given real function with two limits a and b using the trapezoid rule. Modify fnExample4 to do this. 

Write a function with which you can calculate numerically the integral of a given real function with two limits a and b using the trapezoid rule. Modify fnExample4 to do….

Give the message flow and log entries for the hierarchical 2PC protocol for this scenario. Indicate which log entries need to be immediately forced to the stable log.

Consider the following scenario. A transaction is initiated from a PC to make reservations for a vacation. The initiator communicates directly with a travel agency and a rental car company…..